"The dubstep doth play too much methinks." Hamlet re-imagined, in this modern game of wordplay that matches players to a historical Shakespeare collaborator. A digital toy crafted for desktop, tablet and mobile to spread the good word of Open University. We also collaborated with the fantastic Guardian cartoonist Stephen Collins. Discover your inner writer and update his work for the modern age. 'Tis written in the stars!
A small and well-formed job for one of nature’s largest, long-dead mammals. Enter the Woolly Mammoth, and National Museums Scotland, who are celebrating the life and times of a creature not much smaller than a London bus. Our game and animation double-whammy bring some of the fun facts to life for a family audience. No mammoths were hurt in the making of this game. Play it here tdn.lv/MammothGame
With their 900 year marriage turning sour, the King’s Red Clan and the Queen’s Blue Clan are locked in battle. Only one clan can be victorious in this live team game for up to 50 visitors. Imagine Risk or Trivial Pursuit but played out across the museum. Territory is won by solving exhibit-related puzzles accessed through our very special Capture The Museum app. We worked closely with National Museums Scotland and Splash & Ripple on a game that is leading the way in museum engagement for young people.
How Bauhaus is your house? Fancy a streamlined summary of American Industrial Design? Perhaps an elaborate & meaningful rundown of Gothic Revival? Open University wanted to entertain and educate with this series of quirky videos explaining key design movements of the world. A multi-platform personality quiz helps you find your design alter-ego to share on Facebook.
Pain. Not the most obvious subject material for a game. London's world famous Science Museum asked us to make this tricky subject matter playable, educational and sticky for gallery touchscreens and online players. We worked closely with their team and a group of teenagers from The Langley Academy to explore content and gameplay ideas. The result is a beautiful, quirky, rapid-fire strategy game we're all very proud of. Have a crack here.
Working with Tate once again, our challenge was to democratise art for the smartphone masses. Taking inspiration from the iconic Magic 8 Ball, we created a digital toy that uses GPS location, time of day, date, weather and ambient noise to select an artwork from the Tate collection relevant to that moment of your life. Available for both iPhone and Nokia Ovi, Magic Tate Ball is yours to shake, what artwork will this moment make?
☆ FWA Mobile of the Day ☆
☆ Lovie Awards shortlist ☆
Bristol's world-renowned wildlife charity asked Thought Den to produce an addictive and educational game for all the family. So we did, and then we authored it to iOS and Android, achieving 10,000 downloads in its first month. Tap, drag, scroll, swipe and pinch your way through a series of wild mini-games to earn the title of Top Survivor. It's also packed full of ARKive's stunning photos of the world's most endangered animals.
☆ 2x Mobile Web Awards ☆
Teaming up again with Bristol's international animal charity, we created a web game to show kids that not all scientists wear white coats. Enter Team WILD! These science superheroes tackle four variations on the endless runner game mechanic, all based on real science tasks. Players earn points to unlock exclusive ARKive content. Good old Flash was chosen for it's penetration in schools and bang-to-buck ratio.
For this research project we introduced the world's newest motion tracking technology to the world's oldest provincial zoo. Strike a pose like your favourite animal to unlock a treasure trove of photos and facts from the Bristol Zoo Garden's archive! We used the Microsoft Kinect to create a playful interface that makes exploring heritage material fun for the whole family.
Tate and National Galleries of Scotland had high ambitions when commissioning an educational game to support the ARTIST ROOMS tour. Over 6 weeks we searched high and low for the ultimate combination of playability and informal learning. We processed hundreds of internationally renowned artworks so players could create their own 3D gallery. The aim is to score points in various challenges that mimic those faced by curators in the real world.
☆ Webby Award Honoree ☆
Continuing our work with BBC Learning Development, this unique project aimed to explore the potential for learning with Augmented Reality tools. The AR marker is used to rotate a live 3D skeleton that the user must piece back together. Look at this blog post for more on the technical challenges.
As flash gaming experts we were asked to develop a game that would deliver the 5 key messages of the government's new Fire Kills campaign. Under the guidance of Team Rubber we conceived a game of quick reactions that is racking up the hits equally quickly...
Kerve Creative's long-standing client Southern Comfort needed some digital fun to support their sponsorship of True Blood on FX - a fang-tastic chance for some tongue-in-cheek playfulness. These two games are quick to pick up and supremely addictive.
Using our agile skills and licensed coding frameworks we helped create this tool for ad agencies and video producers the world over. Tuberank offers inspiration by showing you the very best of Youtube, and then provides insight into how 'viral' your video might be based on your set of conversation triggers and interests. Our most difficult project yet when measured in units of distraction!
Kerve Creative re-assembled the dream-team for the re-design of this popular party site. We were aiming for high-energy, rich media and that's what we delivered in a site oozing flash, bang and wallop.View it
A Kerve Creative client who wanted to go viral for Mardi Gras. A lengthy pre-production brainstorming period on this project involved throwing around hundreds of ideas, reward mechanics, themes and varying levels of naughtiness until we settled on the conga concept. We worked in-house with the Kerve team on the Flash build, illustration, animation and ASP/XML back-endView it
Another collaboration with the team at Kerve Creative and TD Creative Director Ben Templeton working on site to help pull all the parts together. The deadline was tight, expectations were high and tempers flared but in the end the final product was a roaring success - over 10,000 competition entries and an extremely happy client. Plus some nifty After Effects integration.View it
A neat little identity design and Wordpress skin for this new sales training business. Their limited budget required some quick thinking from the team, who delivered a well-polished site with full CMSView it
A small but well formed job for life coach Julia Pritchett. This job started with the brand development, which went through a number of phases from initial concepts to final delivery of print ready assets. The site was kept clean and clear, in line with the philosophies advocated by mindturn.. View it
A product we're very proud of, built using our unique Wordpress-to-Flash engine. This is the first incarnation of the translation engine and there will surely be more great things to come. Full CMS control with front-end flash wizardry all at a very reasonable rate...what more could you ask for?View it
It was high time their site was overhauled but NTT also wanted to refine their online strategy and really make the site work hard for them. They operate in a competitive industry and it is essential the site stands out but also meets the strictest compliance guidelines. We developed a new tone, streamlined the navigation process and designed their marketing material to boot!View it
A banner campaign, but a really good one, we think. And no portfolio is complete without one. The Peugeot 407 campaign was premium stuff. E3 Media brought us in to create a range of rich-media ads using their beautifully shot and mastered photography.
The classic pen and paper game reinvented for the digital youth! This game was built for Clock, who look after all things JD Wetherspoon. There are 3 levels, and you've gotta rack up beer logos instead of numbers. Whose round is it?View it
An environmentally switched on brief from DEFRA manafged by Team Rubber, who brought TD aboard to build the gaming engine for the interactive house widget. The game is a take on SIMS, encouraging kids to engage with the consequences of various household choices.View it
Team Rubber were lucky enough to win this great contract with JVC and brought Thought Den on board to build the Flash engine for the main game and a promotional widget. We were involved from creative through to final delivery, including a bespoke PHP back-end to run locally for the offline touring edition.View it
A very successful collaboration between Thought Den and the talented illustrator and animator Robin Davey that first aired over 4mations.tv. The game harks back to the good old days of hand drawn, scratchy, tactile graphics, avoiding the current fad for slick vector graphics. Beautiful sound design too.View it
This complex game-build for Paramount, another big Team Rubber client, was a small part to huge international campaign for the new GIJoe release. Strong work from star Flash programmer Tommy, who built a solid, XML dirven engine with full language support to Paramount's tight tech-spec.View it
Star Flash-man Corin stepped into the breach here and delivered a great game engine in hand with the Team Rubber. It required a quick turn-around with all hands on deck at the final hour. Seems a shame to only use it once!View it
Another Rubber job that required a Flash engine build. "If dogs could fly, they'd chase hares in the sky" was the surreal starting point. We built a faux-3D engine with 3 flying levels that ended up as an extremely successful viral campaign for the Greyhound Association.View it
©Thought Den Ltd. 2014